Intro
This guide will walk you through everything from building the program, performing memory scans, to effectively using the pointer scanner. Before we dive in, I'd like to share a few quick notes to ensure you're prepared and know exactly what to expect:
- MemRE is a local memory scanner (similar to Cheat Engine) that is designed to find and edit memory value of a local machine. MemRE is not designed to support any online cheats, nor will it ever. While anything is possible in the right environment, I have placed focus solely into single player games.
- MemRE is in beta. At the time of writing this, MemRE is on its first release. While I tried to make a bug free environment, you should expect bugs and somewhat a lack of features. While I will certainly continue adding features as time goes on, consider this as a nice little side kick to other RE tools. You will find, and I'll explain in this documentation tutorials, MemRE has features other scanners don't and MemRE doesn't have the features (yet) other scanners do.
- MemRE will include Unreal Engine Support starting with the first release. MemRE will be able to automatically find a base address, offsets etc. to make pointer scanning a breeze. I have plans on implementing a fully walkable pointer chart; capable of click based accessibility to walk your way though chains and add pointers without scanning. In later releases I have plains on releasing the same features for Unity Engine games.
- In future releases, MemRE will have addon support! The community will be able to program addons to help the community with other game engines, automate processes of MemRE, etc. This addition isn't for a bit, but one of the big features that is on the road map of MemRE.
- For the ones who care, the code WILL be a hot mess. Trust me, I don't take any pride in my coding abilities when I'm trying to wrap my head around a new project. I put things wherever, I put a million forward declarations just to make them work, etc. then once I have a good grasp I refactor the code. For the ones who want to contribute, I'm open to it but I ask to hold off till beta is over (and I have a chance to clean up the code).